#158400: "Game progression start at 50% and ends at 65%, but should start at 0% and end at 100%"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
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Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
At the start of the game, before any player did any turn, the game progression was shown as 50%. At the end of the game, after the last turn, I.e. when the white player is announced to be the winner, the game progress was shown as 65%.
Progression should start at 0% at the beginning of the of the game, got increased with every turn and end at 100% at the end of the game. I know, that it is not easy to calculate a good progression value, but as the BGA studio guidelines says: „Game progression should be as accurate as possible. Of course, its not always easy (or even possible) to compute game progression, but a vague approximation is better than nothing.“ -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Safari v18.3
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
At the start of the game, before any player did any turn, the game progression was shown as 50%. At the end of the game, after the last turn, I.e. when the white player is announced to be the winner, the game progress was shown as 65%.
Progression should start at 0% at the beginning of the of the game, got increased with every turn and end at 100% at the end of the game. I know, that it is not easy to calculate a good progression value, but as the BGA studio guidelines says: „Game progression should be as accurate as possible. Of course, its not always easy (or even possible) to compute game progression, but a vague approximation is better than nothing.“ • Peseurt merdeer eo hoc'h hini ?
Safari v18.3
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• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
At the start of the game, before any player did any turn, the game progression was shown as 50%. At the end of the game, after the last turn, I.e. when the white player is announced to be the winner, the game progress was shown as 65%.
Progression should start at 0% at the beginning of the of the game, got increased with every turn and end at 100% at the end of the game. I know, that it is not easy to calculate a good progression value, but as the BGA studio guidelines says: „Game progression should be as accurate as possible. Of course, its not always easy (or even possible) to compute game progression, but a vague approximation is better than nothing.“ • Peseurt merdeer eo hoc'h hini ?
Safari v18.3
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
At the start of the game, before any player did any turn, the game progression was shown as 50%. At the end of the game, after the last turn, I.e. when the white player is announced to be the winner, the game progress was shown as 65%.
Progression should start at 0% at the beginning of the of the game, got increased with every turn and end at 100% at the end of the game. I know, that it is not easy to calculate a good progression value, but as the BGA studio guidelines says: „Game progression should be as accurate as possible. Of course, its not always easy (or even possible) to compute game progression, but a vague approximation is better than nothing.“ • Peseurt merdeer eo hoc'h hini ?
Safari v18.3
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
At the start of the game, before any player did any turn, the game progression was shown as 50%. At the end of the game, after the last turn, I.e. when the white player is announced to be the winner, the game progress was shown as 65%.
Progression should start at 0% at the beginning of the of the game, got increased with every turn and end at 100% at the end of the game. I know, that it is not easy to calculate a good progression value, but as the BGA studio guidelines says: „Game progression should be as accurate as possible. Of course, its not always easy (or even possible) to compute game progression, but a vague approximation is better than nothing.“ -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Safari v18.3
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• Peseurt taol ho peus c'hoant c'hoari ?
At the start of the game, before any player did any turn, the game progression was shown as 50%. At the end of the game, after the last turn, I.e. when the white player is announced to be the winner, the game progress was shown as 65%.
Progression should start at 0% at the beginning of the of the game, got increased with every turn and end at 100% at the end of the game. I know, that it is not easy to calculate a good progression value, but as the BGA studio guidelines says: „Game progression should be as accurate as possible. Of course, its not always easy (or even possible) to compute game progression, but a vague approximation is better than nothing.“ -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Safari v18.3
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
At the start of the game, before any player did any turn, the game progression was shown as 50%. At the end of the game, after the last turn, I.e. when the white player is announced to be the winner, the game progress was shown as 65%.
Progression should start at 0% at the beginning of the of the game, got increased with every turn and end at 100% at the end of the game. I know, that it is not easy to calculate a good progression value, but as the BGA studio guidelines says: „Game progression should be as accurate as possible. Of course, its not always easy (or even possible) to compute game progression, but a vague approximation is better than nothing.“ -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Safari v18.3
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• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
At the start of the game, before any player did any turn, the game progression was shown as 50%. At the end of the game, after the last turn, I.e. when the white player is announced to be the winner, the game progress was shown as 65%.
Progression should start at 0% at the beginning of the of the game, got increased with every turn and end at 100% at the end of the game. I know, that it is not easy to calculate a good progression value, but as the BGA studio guidelines says: „Game progression should be as accurate as possible. Of course, its not always easy (or even possible) to compute game progression, but a vague approximation is better than nothing.“ • Peseurt merdeer eo hoc'h hini ?
Safari v18.3
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
At the start of the game, before any player did any turn, the game progression was shown as 50%. At the end of the game, after the last turn, I.e. when the white player is announced to be the winner, the game progress was shown as 65%.
Progression should start at 0% at the beginning of the of the game, got increased with every turn and end at 100% at the end of the game. I know, that it is not easy to calculate a good progression value, but as the BGA studio guidelines says: „Game progression should be as accurate as possible. Of course, its not always easy (or even possible) to compute game progression, but a vague approximation is better than nothing.“ • Peseurt merdeer eo hoc'h hini ?
Safari v18.3
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
At the start of the game, before any player did any turn, the game progression was shown as 50%. At the end of the game, after the last turn, I.e. when the white player is announced to be the winner, the game progress was shown as 65%.
Progression should start at 0% at the beginning of the of the game, got increased with every turn and end at 100% at the end of the game. I know, that it is not easy to calculate a good progression value, but as the BGA studio guidelines says: „Game progression should be as accurate as possible. Of course, its not always easy (or even possible) to compute game progression, but a vague approximation is better than nothing.“ • Peseurt merdeer eo hoc'h hini ?
Safari v18.3
Roll-istor an danevelloù bog
1. At game start, progression should be 0%.
2. The wolfes can only move forward. That limit each wolf to a maximum of 7 moves. The wolf player has 4 pawns, so they can move not more than 28 times,
3. The sheep can move forward and backward. The does not limit the number of moves. But as both players move one after the other, the sheep player can not have more turns that the wolf player (plus 1 move, if the sheep player is the starting player). So, there could not be more than 57 moves in a single game. => Each turn should increase the progress by at least 1.75 (which is 1/57).
4. At the end of the game, the progress should be set to 100%. This should be done when the winner is announced. Note, that the game announces the winner, as soon as it is obvious that the sheep can not be blocked any more, even so the official win condition has not been met.
That would be a simple calculation of progression. It would cause a big step for the last turn of the game, but it at least takes into account how many tuns are possible if both players behave as if they need to do as much moves as possible. (Not sure, if you could detect situations, where black gets stuck and cannot move all 4 black pawns to the last line of the board.)
1. The first version of the game was using a 0% progress at start, but I was asked to change to 50% at start like other BGA abstract games (chess or something like that) in order to let players CONCEDE as fast as possible.
(See ticket #101827 : boardgamearena.com/bug?id=101827.)
2+3. Yes it is used to compute the progress from 50% to 100%
4. To analyze
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
