An holl danevelloù
cuttle_displayed danevelloù bog
#157232: "Use 9 One-Off effect against point cards"
implemented: This suggestion has been implemented
1
What is this report about?
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Kinnig : d'am soñj e c'hellfe kement-se gwellaat a galz emplementadur ar c'hoari
Deskrivadur dre ar munud
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Tried to use a 9, but the ability was grayed out. It said move effect to top of pile. It should move any card to the top of the deck regardless of what it is.• Peseurt merdeer eo hoc'h hini ?
Safari v18.3
Roll-istor an danevelloù bog
mrfixsimmons • N'eo ket bet eiladet c'hoazh ar bog gant an diorroerien:
10. Cʼhw 2025 14:40 • Could not use 9 ability. Not sure if this was from the deck 9 option that was checked.
PatrickDNerd • N'eo ket un draen:
10. Cʼhw 2025 16:53 • I double-checked the rules on Pagat.com (the most definitive source I can find for Cuttle rules)
www.pagat.com/combat/cuttle.html
The 9 should only be able to target active Permanent Effects on the table (even with the Deck Nines alternative rule). The game appears to be acting correctly in this case.
www.pagat.com/combat/cuttle.html
The 9 should only be able to target active Permanent Effects on the table (even with the Deck Nines alternative rule). The game appears to be acting correctly in this case.
PatrickDNerd • This suggestion has not been analyzed by delopers yet:
11. Cʼhw 2025 16:47 • Just clarified that cuttle.cards implementation allows the 9 to work against any card in play, not just effects.
Since the balanced rules are inspired by the cuttle.cards variant, I'm okay making this change, but I would like to make sure it would be good for the game.
Most of the changes cuttle.cards made from the base rules are clarified in a discussion on Discord or a Reddit thread, but I cannot find any reference to this difference.
I basically want to make sure it wasn't an accident that just continued to be propagated.
Since the balanced rules are inspired by the cuttle.cards variant, I'm okay making this change, but I would like to make sure it would be good for the game.
Most of the changes cuttle.cards made from the base rules are clarified in a discussion on Discord or a Reddit thread, but I cannot find any reference to this difference.
I basically want to make sure it wasn't an accident that just continued to be propagated.
PatrickDNerd • Fellout a rafe d'an diorroerien gouzout hiroc'h diwar-benn ar c'hinnig-mañ:
11. Cʼhw 2025 17:18 • If anybody can find reference to why cuttle.cards chose to make this change from the traditional rules, please post a link to it here!
mrfixsimmons • Fellout a rafe d'an diorroerien gouzout hiroc'h diwar-benn ar c'hinnig-mañ:
11. Cʼhw 2025 20:23 • I asked on the cuttle.cards discord. They have a little history and community for the game:
As noted in the "variations" section of the pagat page, this effect, as written is almost **entirely** useles, as the opponent can simply play the returned card on their next turn, at which poitn we are in the exact same situation with the sole change of the person who played the nine no longer having the nine in their hand
This means that in the exact wording on pagat, the only time where playing a 9 for its effect would matter at all is a time where it immediately wins you the game (because you targeted a jack), and the only time that this would be any more beneficial than simply playing the 9 for points is when the player with the 9 has exactly 11 points and their opponent has previously jacked a 10
That's an interesting scenario but it clearly doesn't succeed at delivering an effect that captures the feeling of "sending things back" while being paractiaclly useful
cuttle.cards actually predates the update to the "Variations" section where the suggestion for forcing opponents to wait an additional turn was added to the pagat page (only under variations)
When I was first learning the game with my sister back around 2013, it was quickly clear that the 9's effect as written wasn't useful. We aimed to make a minimal change to make the effect usable, while preserving its feel. That's why we landed on the same idea you now see in the pagat page: requiring the opponent to wait an additional turn to play the returned card
As noted in the "variations" section of the pagat page, this effect, as written is almost **entirely** useles, as the opponent can simply play the returned card on their next turn, at which poitn we are in the exact same situation with the sole change of the person who played the nine no longer having the nine in their hand
This means that in the exact wording on pagat, the only time where playing a 9 for its effect would matter at all is a time where it immediately wins you the game (because you targeted a jack), and the only time that this would be any more beneficial than simply playing the 9 for points is when the player with the 9 has exactly 11 points and their opponent has previously jacked a 10
That's an interesting scenario but it clearly doesn't succeed at delivering an effect that captures the feeling of "sending things back" while being paractiaclly useful
cuttle.cards actually predates the update to the "Variations" section where the suggestion for forcing opponents to wait an additional turn was added to the pagat page (only under variations)
When I was first learning the game with my sister back around 2013, it was quickly clear that the 9's effect as written wasn't useful. We aimed to make a minimal change to make the effect usable, while preserving its feel. That's why we landed on the same idea you now see in the pagat page: requiring the opponent to wait an additional turn to play the returned card
PatrickDNerd • Fellout a rafe d'an diorroerien gouzout hiroc'h diwar-benn ar c'hinnig-mañ:
11. Cʼhw 2025 20:25 • That all makes sense, and is how the game is implemented here (card returned by 9 One-Off cannot be played on the next turn).
The specific question here is whether or not the 9 One-Off should be used only on Permanent Effects, or if it should be useable against point cards as well.
The specific question here is whether or not the 9 One-Off should be used only on Permanent Effects, or if it should be useable against point cards as well.
PatrickDNerd • This suggestion has been implemented:
14. Cʼhw 2025 2:10 • After some deliberation and research, I decided to implement this one.
It should be immediately active in all games, just refresh the page if necessary.
It should be immediately active in all games, just refresh the page if necessary.
PatrickDNerd • This suggestion has been implemented:
15. Cʼhw 2025 5:00 • Report short description
"9 did not let me use ability"
changed to
"Use 9 One-Off effect against point cards"
"9 did not let me use ability"
changed to
"Use 9 One-Off effect against point cards"
Ouzhpennañ un dra bennak d'an danevell-mañ
Ouzhpennit amañ mar-plij, tout ar pezh a c'hellfe bezañ talvoudus evit ma c'hellfemp dreveziñ ar bog-mañ pe kompren ho kinnig:
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.