#154764: "Auto confirm when *equal*"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
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Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
[ This is the same suggestions as boardgamearena.com/bug?id=92626 which was incorrectly closed as implemented, even though it was not implemented ]
Currently, you can set your game to auto-confirm your move when:
* No action is possible - automatically do nothing
* Only one action is possible - automatically select that option and confirm
* Two actions are possible but one is clearly better than the other - auto-select the better one and confirm
We should also have an option to auto-select and confirm when two actions are possible and they are exactly equal. Although the "better" option also covers the "equal" case, the problem is that there is currently no way to tell the game to automatically make your move if the two actions are the same but NOT automatically make your move if they are different.
In turn based games, this also means the opportunity to see that there is a meaningful choice between two different options is lost. Allowing the game to automatically make that choice means the player will never see it, unless they tediously go through the hard to read game log every single time it's their turn.
This option being missing unnecessarily slows down some turn based games, since it requires the game to wait for a player to return to their computer and make a move that they would have been happy to allow the game to make automatically for them.
In other words, having this option would significantly speed up any turn based game of Space Base in which there is at least one player who wants to see and select any time there is a meaningful difference between the actions they can take, but does not care about seeing those moves where the actions available to them yield exactly the same thing. There are a lot of such cases in the early portion of a game, where both possible actions yield one gold, for example. -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v132
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
[ This is the same suggestions as boardgamearena.com/bug?id=92626 which was incorrectly closed as implemented, even though it was not implemented ]
Currently, you can set your game to auto-confirm your move when:
* No action is possible - automatically do nothing
* Only one action is possible - automatically select that option and confirm
* Two actions are possible but one is clearly better than the other - auto-select the better one and confirm
We should also have an option to auto-select and confirm when two actions are possible and they are exactly equal. Although the "better" option also covers the "equal" case, the problem is that there is currently no way to tell the game to automatically make your move if the two actions are the same but NOT automatically make your move if they are different.
In turn based games, this also means the opportunity to see that there is a meaningful choice between two different options is lost. Allowing the game to automatically make that choice means the player will never see it, unless they tediously go through the hard to read game log every single time it's their turn.
This option being missing unnecessarily slows down some turn based games, since it requires the game to wait for a player to return to their computer and make a move that they would have been happy to allow the game to make automatically for them.
In other words, having this option would significantly speed up any turn based game of Space Base in which there is at least one player who wants to see and select any time there is a meaningful difference between the actions they can take, but does not care about seeing those moves where the actions available to them yield exactly the same thing. There are a lot of such cases in the early portion of a game, where both possible actions yield one gold, for example. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v132
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
[ This is the same suggestions as boardgamearena.com/bug?id=92626 which was incorrectly closed as implemented, even though it was not implemented ]
Currently, you can set your game to auto-confirm your move when:
* No action is possible - automatically do nothing
* Only one action is possible - automatically select that option and confirm
* Two actions are possible but one is clearly better than the other - auto-select the better one and confirm
We should also have an option to auto-select and confirm when two actions are possible and they are exactly equal. Although the "better" option also covers the "equal" case, the problem is that there is currently no way to tell the game to automatically make your move if the two actions are the same but NOT automatically make your move if they are different.
In turn based games, this also means the opportunity to see that there is a meaningful choice between two different options is lost. Allowing the game to automatically make that choice means the player will never see it, unless they tediously go through the hard to read game log every single time it's their turn.
This option being missing unnecessarily slows down some turn based games, since it requires the game to wait for a player to return to their computer and make a move that they would have been happy to allow the game to make automatically for them.
In other words, having this option would significantly speed up any turn based game of Space Base in which there is at least one player who wants to see and select any time there is a meaningful difference between the actions they can take, but does not care about seeing those moves where the actions available to them yield exactly the same thing. There are a lot of such cases in the early portion of a game, where both possible actions yield one gold, for example. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v132
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
[ This is the same suggestions as boardgamearena.com/bug?id=92626 which was incorrectly closed as implemented, even though it was not implemented ]
Currently, you can set your game to auto-confirm your move when:
* No action is possible - automatically do nothing
* Only one action is possible - automatically select that option and confirm
* Two actions are possible but one is clearly better than the other - auto-select the better one and confirm
We should also have an option to auto-select and confirm when two actions are possible and they are exactly equal. Although the "better" option also covers the "equal" case, the problem is that there is currently no way to tell the game to automatically make your move if the two actions are the same but NOT automatically make your move if they are different.
In turn based games, this also means the opportunity to see that there is a meaningful choice between two different options is lost. Allowing the game to automatically make that choice means the player will never see it, unless they tediously go through the hard to read game log every single time it's their turn.
This option being missing unnecessarily slows down some turn based games, since it requires the game to wait for a player to return to their computer and make a move that they would have been happy to allow the game to make automatically for them.
In other words, having this option would significantly speed up any turn based game of Space Base in which there is at least one player who wants to see and select any time there is a meaningful difference between the actions they can take, but does not care about seeing those moves where the actions available to them yield exactly the same thing. There are a lot of such cases in the early portion of a game, where both possible actions yield one gold, for example. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v132
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
[ This is the same suggestions as boardgamearena.com/bug?id=92626 which was incorrectly closed as implemented, even though it was not implemented ]
Currently, you can set your game to auto-confirm your move when:
* No action is possible - automatically do nothing
* Only one action is possible - automatically select that option and confirm
* Two actions are possible but one is clearly better than the other - auto-select the better one and confirm
We should also have an option to auto-select and confirm when two actions are possible and they are exactly equal. Although the "better" option also covers the "equal" case, the problem is that there is currently no way to tell the game to automatically make your move if the two actions are the same but NOT automatically make your move if they are different.
In turn based games, this also means the opportunity to see that there is a meaningful choice between two different options is lost. Allowing the game to automatically make that choice means the player will never see it, unless they tediously go through the hard to read game log every single time it's their turn.
This option being missing unnecessarily slows down some turn based games, since it requires the game to wait for a player to return to their computer and make a move that they would have been happy to allow the game to make automatically for them.
In other words, having this option would significantly speed up any turn based game of Space Base in which there is at least one player who wants to see and select any time there is a meaningful difference between the actions they can take, but does not care about seeing those moves where the actions available to them yield exactly the same thing. There are a lot of such cases in the early portion of a game, where both possible actions yield one gold, for example. -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v132
-
• Peseurt taol ho peus c'hoant c'hoari ?
[ This is the same suggestions as boardgamearena.com/bug?id=92626 which was incorrectly closed as implemented, even though it was not implemented ]
Currently, you can set your game to auto-confirm your move when:
* No action is possible - automatically do nothing
* Only one action is possible - automatically select that option and confirm
* Two actions are possible but one is clearly better than the other - auto-select the better one and confirm
We should also have an option to auto-select and confirm when two actions are possible and they are exactly equal. Although the "better" option also covers the "equal" case, the problem is that there is currently no way to tell the game to automatically make your move if the two actions are the same but NOT automatically make your move if they are different.
In turn based games, this also means the opportunity to see that there is a meaningful choice between two different options is lost. Allowing the game to automatically make that choice means the player will never see it, unless they tediously go through the hard to read game log every single time it's their turn.
This option being missing unnecessarily slows down some turn based games, since it requires the game to wait for a player to return to their computer and make a move that they would have been happy to allow the game to make automatically for them.
In other words, having this option would significantly speed up any turn based game of Space Base in which there is at least one player who wants to see and select any time there is a meaningful difference between the actions they can take, but does not care about seeing those moves where the actions available to them yield exactly the same thing. There are a lot of such cases in the early portion of a game, where both possible actions yield one gold, for example. -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v132
-
• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
[ This is the same suggestions as boardgamearena.com/bug?id=92626 which was incorrectly closed as implemented, even though it was not implemented ]
Currently, you can set your game to auto-confirm your move when:
* No action is possible - automatically do nothing
* Only one action is possible - automatically select that option and confirm
* Two actions are possible but one is clearly better than the other - auto-select the better one and confirm
We should also have an option to auto-select and confirm when two actions are possible and they are exactly equal. Although the "better" option also covers the "equal" case, the problem is that there is currently no way to tell the game to automatically make your move if the two actions are the same but NOT automatically make your move if they are different.
In turn based games, this also means the opportunity to see that there is a meaningful choice between two different options is lost. Allowing the game to automatically make that choice means the player will never see it, unless they tediously go through the hard to read game log every single time it's their turn.
This option being missing unnecessarily slows down some turn based games, since it requires the game to wait for a player to return to their computer and make a move that they would have been happy to allow the game to make automatically for them.
In other words, having this option would significantly speed up any turn based game of Space Base in which there is at least one player who wants to see and select any time there is a meaningful difference between the actions they can take, but does not care about seeing those moves where the actions available to them yield exactly the same thing. There are a lot of such cases in the early portion of a game, where both possible actions yield one gold, for example. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v132
-
• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
[ This is the same suggestions as boardgamearena.com/bug?id=92626 which was incorrectly closed as implemented, even though it was not implemented ]
Currently, you can set your game to auto-confirm your move when:
* No action is possible - automatically do nothing
* Only one action is possible - automatically select that option and confirm
* Two actions are possible but one is clearly better than the other - auto-select the better one and confirm
We should also have an option to auto-select and confirm when two actions are possible and they are exactly equal. Although the "better" option also covers the "equal" case, the problem is that there is currently no way to tell the game to automatically make your move if the two actions are the same but NOT automatically make your move if they are different.
In turn based games, this also means the opportunity to see that there is a meaningful choice between two different options is lost. Allowing the game to automatically make that choice means the player will never see it, unless they tediously go through the hard to read game log every single time it's their turn.
This option being missing unnecessarily slows down some turn based games, since it requires the game to wait for a player to return to their computer and make a move that they would have been happy to allow the game to make automatically for them.
In other words, having this option would significantly speed up any turn based game of Space Base in which there is at least one player who wants to see and select any time there is a meaningful difference between the actions they can take, but does not care about seeing those moves where the actions available to them yield exactly the same thing. There are a lot of such cases in the early portion of a game, where both possible actions yield one gold, for example. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v132
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
[ This is the same suggestions as boardgamearena.com/bug?id=92626 which was incorrectly closed as implemented, even though it was not implemented ]
Currently, you can set your game to auto-confirm your move when:
* No action is possible - automatically do nothing
* Only one action is possible - automatically select that option and confirm
* Two actions are possible but one is clearly better than the other - auto-select the better one and confirm
We should also have an option to auto-select and confirm when two actions are possible and they are exactly equal. Although the "better" option also covers the "equal" case, the problem is that there is currently no way to tell the game to automatically make your move if the two actions are the same but NOT automatically make your move if they are different.
In turn based games, this also means the opportunity to see that there is a meaningful choice between two different options is lost. Allowing the game to automatically make that choice means the player will never see it, unless they tediously go through the hard to read game log every single time it's their turn.
This option being missing unnecessarily slows down some turn based games, since it requires the game to wait for a player to return to their computer and make a move that they would have been happy to allow the game to make automatically for them.
In other words, having this option would significantly speed up any turn based game of Space Base in which there is at least one player who wants to see and select any time there is a meaningful difference between the actions they can take, but does not care about seeing those moves where the actions available to them yield exactly the same thing. There are a lot of such cases in the early portion of a game, where both possible actions yield one gold, for example. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v132
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
[ This is the same suggestions as boardgamearena.com/bug?id=92626 which was incorrectly closed as implemented, even though it was not implemented ]
Currently, you can set your game to auto-confirm your move when:
* No action is possible - automatically do nothing
* Only one action is possible - automatically select that option and confirm
* Two actions are possible but one is clearly better than the other - auto-select the better one and confirm
We should also have an option to auto-select and confirm when two actions are possible and they are exactly equal. Although the "better" option also covers the "equal" case, the problem is that there is currently no way to tell the game to automatically make your move if the two actions are the same but NOT automatically make your move if they are different.
In turn based games, this also means the opportunity to see that there is a meaningful choice between two different options is lost. Allowing the game to automatically make that choice means the player will never see it, unless they tediously go through the hard to read game log every single time it's their turn.
This option being missing unnecessarily slows down some turn based games, since it requires the game to wait for a player to return to their computer and make a move that they would have been happy to allow the game to make automatically for them.
In other words, having this option would significantly speed up any turn based game of Space Base in which there is at least one player who wants to see and select any time there is a meaningful difference between the actions they can take, but does not care about seeing those moves where the actions available to them yield exactly the same thing. There are a lot of such cases in the early portion of a game, where both possible actions yield one gold, for example. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v132
Roll-istor an danevelloù bog
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
