#147565: "A two-sided problem: undo can reroll candy boost, and disabling that requires re-implementing undo."
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
Killing workers with the Draco drone gives the player a candy boost. However, the player can undo their turn, in effect rerolling that candy boost, or choosing an alternative strategy if the candy boost isn't what they like.
Note that if you disable undo after receiving candy boosts, you probably also want to give the player the ability to undo their turn *before* finishing a turn. The current UI where one can only undo whole turns might not be adequate.
At least, give players a warning when they try to do non-undoable actions. -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
#155, but I don't know whether undo makes part of the replay.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v129
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Killing workers with the Draco drone gives the player a candy boost. However, the player can undo their turn, in effect rerolling that candy boost, or choosing an alternative strategy if the candy boost isn't what they like.
Note that if you disable undo after receiving candy boosts, you probably also want to give the player the ability to undo their turn *before* finishing a turn. The current UI where one can only undo whole turns might not be adequate.
At least, give players a warning when they try to do non-undoable actions. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v129
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• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Killing workers with the Draco drone gives the player a candy boost. However, the player can undo their turn, in effect rerolling that candy boost, or choosing an alternative strategy if the candy boost isn't what they like.
Note that if you disable undo after receiving candy boosts, you probably also want to give the player the ability to undo their turn *before* finishing a turn. The current UI where one can only undo whole turns might not be adequate.
At least, give players a warning when they try to do non-undoable actions. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v129
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
Killing workers with the Draco drone gives the player a candy boost. However, the player can undo their turn, in effect rerolling that candy boost, or choosing an alternative strategy if the candy boost isn't what they like.
Note that if you disable undo after receiving candy boosts, you probably also want to give the player the ability to undo their turn *before* finishing a turn. The current UI where one can only undo whole turns might not be adequate.
At least, give players a warning when they try to do non-undoable actions. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v129
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
Killing workers with the Draco drone gives the player a candy boost. However, the player can undo their turn, in effect rerolling that candy boost, or choosing an alternative strategy if the candy boost isn't what they like.
Note that if you disable undo after receiving candy boosts, you probably also want to give the player the ability to undo their turn *before* finishing a turn. The current UI where one can only undo whole turns might not be adequate.
At least, give players a warning when they try to do non-undoable actions. -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
#155, but I don't know whether undo makes part of the replay.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v129
-
• Peseurt taol ho peus c'hoant c'hoari ?
Killing workers with the Draco drone gives the player a candy boost. However, the player can undo their turn, in effect rerolling that candy boost, or choosing an alternative strategy if the candy boost isn't what they like.
Note that if you disable undo after receiving candy boosts, you probably also want to give the player the ability to undo their turn *before* finishing a turn. The current UI where one can only undo whole turns might not be adequate.
At least, give players a warning when they try to do non-undoable actions. -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
#155, but I don't know whether undo makes part of the replay.
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v129
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
Killing workers with the Draco drone gives the player a candy boost. However, the player can undo their turn, in effect rerolling that candy boost, or choosing an alternative strategy if the candy boost isn't what they like.
Note that if you disable undo after receiving candy boosts, you probably also want to give the player the ability to undo their turn *before* finishing a turn. The current UI where one can only undo whole turns might not be adequate.
At least, give players a warning when they try to do non-undoable actions. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
#155, but I don't know whether undo makes part of the replay.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v129
-
• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Killing workers with the Draco drone gives the player a candy boost. However, the player can undo their turn, in effect rerolling that candy boost, or choosing an alternative strategy if the candy boost isn't what they like.
Note that if you disable undo after receiving candy boosts, you probably also want to give the player the ability to undo their turn *before* finishing a turn. The current UI where one can only undo whole turns might not be adequate.
At least, give players a warning when they try to do non-undoable actions. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v129
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Killing workers with the Draco drone gives the player a candy boost. However, the player can undo their turn, in effect rerolling that candy boost, or choosing an alternative strategy if the candy boost isn't what they like.
Note that if you disable undo after receiving candy boosts, you probably also want to give the player the ability to undo their turn *before* finishing a turn. The current UI where one can only undo whole turns might not be adequate.
At least, give players a warning when they try to do non-undoable actions. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v129
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Killing workers with the Draco drone gives the player a candy boost. However, the player can undo their turn, in effect rerolling that candy boost, or choosing an alternative strategy if the candy boost isn't what they like.
Note that if you disable undo after receiving candy boosts, you probably also want to give the player the ability to undo their turn *before* finishing a turn. The current UI where one can only undo whole turns might not be adequate.
At least, give players a warning when they try to do non-undoable actions. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v129
Roll-istor an danevelloù bog
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
