#14746: "A game with dutch rules Keezen. And 1 game with tokke rules?"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
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Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
This partnership game is played in 2 or 3 pairs. (A simple 2-player version also exists as Keezbord Duo.)
The aim of the game is to be the first pair to get all their pawns in their homes, just like Ludo and Pachisi. Instead of dice you play with playingcards.
The first round everyone gets 5 playing cards. The second and third rounds everyone gets 4 cards. At the end of the third round all the cards are shuffled and then the second three rounds begin, until one pair has won the game.
If you don’t have a King or Ace in your hand, the very first round, you must wait till the next round.
When it’s your turn you play a card in the middle and do what you have to do.
To set a pawn on the starting position (the colored point in the color of your pawns) you have to put down a King or Ace.
If you can play a card you have to do so, even if it’s bad for you or your partner.
If you can’t play a card anymore you put down all your remaining cards in the middle. Your turns are over in this round.
If everyone has put down all of their cards, this round is over and another round can begin.
These are the actions:
Ace: put a pawn (yours or your partner’s, only if all you pawns are in place you work together) on your starting space or a pawn 1 place ahead.
King: put a pawn (yours or your partner’s, only if all you pawns are in place you work together) on your (or your partner’s) starting space.
Queen: move a pawn (yours or your partner’s, only if all you pawns are in place you work together) 12 spaces forward.
Jack: swap a pawn (yours or your partner’s ,only if all you pawns are in place you work together) with one of the other (partner possible) players’ pawn.
Seven: move 1 or 2 pawns (you can use everybody's pawns for this) a total of seven spaces forward.
Four: a pawn has to move 4 spaces backwards.
When a pawn is standing on its own colored space, this pawn may not be beaten, nor swapped with a Jack, nor be overtaken.
You only go 1 round. Not able to enter, no other actions possible throw away your cards.
With any other card you have to go forward spaces as shown on the card. During the whole game you can beat other pawns if you land on them. The beaten pawn has to go back to its place at the beginning of the game -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
This partnership game is played in 2 or 3 pairs. (A simple 2-player version also exists as Keezbord Duo.)
The aim of the game is to be the first pair to get all their pawns in their homes, just like Ludo and Pachisi. Instead of dice you play with playingcards.
The first round everyone gets 5 playing cards. The second and third rounds everyone gets 4 cards. At the end of the third round all the cards are shuffled and then the second three rounds begin, until one pair has won the game.
If you don’t have a King or Ace in your hand, the very first round, you must wait till the next round.
When it’s your turn you play a card in the middle and do what you have to do.
To set a pawn on the starting position (the colored point in the color of your pawns) you have to put down a King or Ace.
If you can play a card you have to do so, even if it’s bad for you or your partner.
If you can’t play a card anymore you put down all your remaining cards in the middle. Your turns are over in this round.
If everyone has put down all of their cards, this round is over and another round can begin.
These are the actions:
Ace: put a pawn (yours or your partner’s, only if all you pawns are in place you work together) on your starting space or a pawn 1 place ahead.
King: put a pawn (yours or your partner’s, only if all you pawns are in place you work together) on your (or your partner’s) starting space.
Queen: move a pawn (yours or your partner’s, only if all you pawns are in place you work together) 12 spaces forward.
Jack: swap a pawn (yours or your partner’s ,only if all you pawns are in place you work together) with one of the other (partner possible) players’ pawn.
Seven: move 1 or 2 pawns (you can use everybody's pawns for this) a total of seven spaces forward.
Four: a pawn has to move 4 spaces backwards.
When a pawn is standing on its own colored space, this pawn may not be beaten, nor swapped with a Jack, nor be overtaken.
You only go 1 round. Not able to enter, no other actions possible throw away your cards.
With any other card you have to go forward spaces as shown on the card. During the whole game you can beat other pawns if you land on them. The beaten pawn has to go back to its place at the beginning of the game • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
This partnership game is played in 2 or 3 pairs. (A simple 2-player version also exists as Keezbord Duo.)
The aim of the game is to be the first pair to get all their pawns in their homes, just like Ludo and Pachisi. Instead of dice you play with playingcards.
The first round everyone gets 5 playing cards. The second and third rounds everyone gets 4 cards. At the end of the third round all the cards are shuffled and then the second three rounds begin, until one pair has won the game.
If you don’t have a King or Ace in your hand, the very first round, you must wait till the next round.
When it’s your turn you play a card in the middle and do what you have to do.
To set a pawn on the starting position (the colored point in the color of your pawns) you have to put down a King or Ace.
If you can play a card you have to do so, even if it’s bad for you or your partner.
If you can’t play a card anymore you put down all your remaining cards in the middle. Your turns are over in this round.
If everyone has put down all of their cards, this round is over and another round can begin.
These are the actions:
Ace: put a pawn (yours or your partner’s, only if all you pawns are in place you work together) on your starting space or a pawn 1 place ahead.
King: put a pawn (yours or your partner’s, only if all you pawns are in place you work together) on your (or your partner’s) starting space.
Queen: move a pawn (yours or your partner’s, only if all you pawns are in place you work together) 12 spaces forward.
Jack: swap a pawn (yours or your partner’s ,only if all you pawns are in place you work together) with one of the other (partner possible) players’ pawn.
Seven: move 1 or 2 pawns (you can use everybody's pawns for this) a total of seven spaces forward.
Four: a pawn has to move 4 spaces backwards.
When a pawn is standing on its own colored space, this pawn may not be beaten, nor swapped with a Jack, nor be overtaken.
You only go 1 round. Not able to enter, no other actions possible throw away your cards.
With any other card you have to go forward spaces as shown on the card. During the whole game you can beat other pawns if you land on them. The beaten pawn has to go back to its place at the beginning of the game • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
This partnership game is played in 2 or 3 pairs. (A simple 2-player version also exists as Keezbord Duo.)
The aim of the game is to be the first pair to get all their pawns in their homes, just like Ludo and Pachisi. Instead of dice you play with playingcards.
The first round everyone gets 5 playing cards. The second and third rounds everyone gets 4 cards. At the end of the third round all the cards are shuffled and then the second three rounds begin, until one pair has won the game.
If you don’t have a King or Ace in your hand, the very first round, you must wait till the next round.
When it’s your turn you play a card in the middle and do what you have to do.
To set a pawn on the starting position (the colored point in the color of your pawns) you have to put down a King or Ace.
If you can play a card you have to do so, even if it’s bad for you or your partner.
If you can’t play a card anymore you put down all your remaining cards in the middle. Your turns are over in this round.
If everyone has put down all of their cards, this round is over and another round can begin.
These are the actions:
Ace: put a pawn (yours or your partner’s, only if all you pawns are in place you work together) on your starting space or a pawn 1 place ahead.
King: put a pawn (yours or your partner’s, only if all you pawns are in place you work together) on your (or your partner’s) starting space.
Queen: move a pawn (yours or your partner’s, only if all you pawns are in place you work together) 12 spaces forward.
Jack: swap a pawn (yours or your partner’s ,only if all you pawns are in place you work together) with one of the other (partner possible) players’ pawn.
Seven: move 1 or 2 pawns (you can use everybody's pawns for this) a total of seven spaces forward.
Four: a pawn has to move 4 spaces backwards.
When a pawn is standing on its own colored space, this pawn may not be beaten, nor swapped with a Jack, nor be overtaken.
You only go 1 round. Not able to enter, no other actions possible throw away your cards.
With any other card you have to go forward spaces as shown on the card. During the whole game you can beat other pawns if you land on them. The beaten pawn has to go back to its place at the beginning of the game • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
This partnership game is played in 2 or 3 pairs. (A simple 2-player version also exists as Keezbord Duo.)
The aim of the game is to be the first pair to get all their pawns in their homes, just like Ludo and Pachisi. Instead of dice you play with playingcards.
The first round everyone gets 5 playing cards. The second and third rounds everyone gets 4 cards. At the end of the third round all the cards are shuffled and then the second three rounds begin, until one pair has won the game.
If you don’t have a King or Ace in your hand, the very first round, you must wait till the next round.
When it’s your turn you play a card in the middle and do what you have to do.
To set a pawn on the starting position (the colored point in the color of your pawns) you have to put down a King or Ace.
If you can play a card you have to do so, even if it’s bad for you or your partner.
If you can’t play a card anymore you put down all your remaining cards in the middle. Your turns are over in this round.
If everyone has put down all of their cards, this round is over and another round can begin.
These are the actions:
Ace: put a pawn (yours or your partner’s, only if all you pawns are in place you work together) on your starting space or a pawn 1 place ahead.
King: put a pawn (yours or your partner’s, only if all you pawns are in place you work together) on your (or your partner’s) starting space.
Queen: move a pawn (yours or your partner’s, only if all you pawns are in place you work together) 12 spaces forward.
Jack: swap a pawn (yours or your partner’s ,only if all you pawns are in place you work together) with one of the other (partner possible) players’ pawn.
Seven: move 1 or 2 pawns (you can use everybody's pawns for this) a total of seven spaces forward.
Four: a pawn has to move 4 spaces backwards.
When a pawn is standing on its own colored space, this pawn may not be beaten, nor swapped with a Jack, nor be overtaken.
You only go 1 round. Not able to enter, no other actions possible throw away your cards.
With any other card you have to go forward spaces as shown on the card. During the whole game you can beat other pawns if you land on them. The beaten pawn has to go back to its place at the beginning of the game -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Peseurt taol ho peus c'hoant c'hoari ?
This partnership game is played in 2 or 3 pairs. (A simple 2-player version also exists as Keezbord Duo.)
The aim of the game is to be the first pair to get all their pawns in their homes, just like Ludo and Pachisi. Instead of dice you play with playingcards.
The first round everyone gets 5 playing cards. The second and third rounds everyone gets 4 cards. At the end of the third round all the cards are shuffled and then the second three rounds begin, until one pair has won the game.
If you don’t have a King or Ace in your hand, the very first round, you must wait till the next round.
When it’s your turn you play a card in the middle and do what you have to do.
To set a pawn on the starting position (the colored point in the color of your pawns) you have to put down a King or Ace.
If you can play a card you have to do so, even if it’s bad for you or your partner.
If you can’t play a card anymore you put down all your remaining cards in the middle. Your turns are over in this round.
If everyone has put down all of their cards, this round is over and another round can begin.
These are the actions:
Ace: put a pawn (yours or your partner’s, only if all you pawns are in place you work together) on your starting space or a pawn 1 place ahead.
King: put a pawn (yours or your partner’s, only if all you pawns are in place you work together) on your (or your partner’s) starting space.
Queen: move a pawn (yours or your partner’s, only if all you pawns are in place you work together) 12 spaces forward.
Jack: swap a pawn (yours or your partner’s ,only if all you pawns are in place you work together) with one of the other (partner possible) players’ pawn.
Seven: move 1 or 2 pawns (you can use everybody's pawns for this) a total of seven spaces forward.
Four: a pawn has to move 4 spaces backwards.
When a pawn is standing on its own colored space, this pawn may not be beaten, nor swapped with a Jack, nor be overtaken.
You only go 1 round. Not able to enter, no other actions possible throw away your cards.
With any other card you have to go forward spaces as shown on the card. During the whole game you can beat other pawns if you land on them. The beaten pawn has to go back to its place at the beginning of the game -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
-
• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
This partnership game is played in 2 or 3 pairs. (A simple 2-player version also exists as Keezbord Duo.)
The aim of the game is to be the first pair to get all their pawns in their homes, just like Ludo and Pachisi. Instead of dice you play with playingcards.
The first round everyone gets 5 playing cards. The second and third rounds everyone gets 4 cards. At the end of the third round all the cards are shuffled and then the second three rounds begin, until one pair has won the game.
If you don’t have a King or Ace in your hand, the very first round, you must wait till the next round.
When it’s your turn you play a card in the middle and do what you have to do.
To set a pawn on the starting position (the colored point in the color of your pawns) you have to put down a King or Ace.
If you can play a card you have to do so, even if it’s bad for you or your partner.
If you can’t play a card anymore you put down all your remaining cards in the middle. Your turns are over in this round.
If everyone has put down all of their cards, this round is over and another round can begin.
These are the actions:
Ace: put a pawn (yours or your partner’s, only if all you pawns are in place you work together) on your starting space or a pawn 1 place ahead.
King: put a pawn (yours or your partner’s, only if all you pawns are in place you work together) on your (or your partner’s) starting space.
Queen: move a pawn (yours or your partner’s, only if all you pawns are in place you work together) 12 spaces forward.
Jack: swap a pawn (yours or your partner’s ,only if all you pawns are in place you work together) with one of the other (partner possible) players’ pawn.
Seven: move 1 or 2 pawns (you can use everybody's pawns for this) a total of seven spaces forward.
Four: a pawn has to move 4 spaces backwards.
When a pawn is standing on its own colored space, this pawn may not be beaten, nor swapped with a Jack, nor be overtaken.
You only go 1 round. Not able to enter, no other actions possible throw away your cards.
With any other card you have to go forward spaces as shown on the card. During the whole game you can beat other pawns if you land on them. The beaten pawn has to go back to its place at the beginning of the game -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
This partnership game is played in 2 or 3 pairs. (A simple 2-player version also exists as Keezbord Duo.)
The aim of the game is to be the first pair to get all their pawns in their homes, just like Ludo and Pachisi. Instead of dice you play with playingcards.
The first round everyone gets 5 playing cards. The second and third rounds everyone gets 4 cards. At the end of the third round all the cards are shuffled and then the second three rounds begin, until one pair has won the game.
If you don’t have a King or Ace in your hand, the very first round, you must wait till the next round.
When it’s your turn you play a card in the middle and do what you have to do.
To set a pawn on the starting position (the colored point in the color of your pawns) you have to put down a King or Ace.
If you can play a card you have to do so, even if it’s bad for you or your partner.
If you can’t play a card anymore you put down all your remaining cards in the middle. Your turns are over in this round.
If everyone has put down all of their cards, this round is over and another round can begin.
These are the actions:
Ace: put a pawn (yours or your partner’s, only if all you pawns are in place you work together) on your starting space or a pawn 1 place ahead.
King: put a pawn (yours or your partner’s, only if all you pawns are in place you work together) on your (or your partner’s) starting space.
Queen: move a pawn (yours or your partner’s, only if all you pawns are in place you work together) 12 spaces forward.
Jack: swap a pawn (yours or your partner’s ,only if all you pawns are in place you work together) with one of the other (partner possible) players’ pawn.
Seven: move 1 or 2 pawns (you can use everybody's pawns for this) a total of seven spaces forward.
Four: a pawn has to move 4 spaces backwards.
When a pawn is standing on its own colored space, this pawn may not be beaten, nor swapped with a Jack, nor be overtaken.
You only go 1 round. Not able to enter, no other actions possible throw away your cards.
With any other card you have to go forward spaces as shown on the card. During the whole game you can beat other pawns if you land on them. The beaten pawn has to go back to its place at the beginning of the game • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
This partnership game is played in 2 or 3 pairs. (A simple 2-player version also exists as Keezbord Duo.)
The aim of the game is to be the first pair to get all their pawns in their homes, just like Ludo and Pachisi. Instead of dice you play with playingcards.
The first round everyone gets 5 playing cards. The second and third rounds everyone gets 4 cards. At the end of the third round all the cards are shuffled and then the second three rounds begin, until one pair has won the game.
If you don’t have a King or Ace in your hand, the very first round, you must wait till the next round.
When it’s your turn you play a card in the middle and do what you have to do.
To set a pawn on the starting position (the colored point in the color of your pawns) you have to put down a King or Ace.
If you can play a card you have to do so, even if it’s bad for you or your partner.
If you can’t play a card anymore you put down all your remaining cards in the middle. Your turns are over in this round.
If everyone has put down all of their cards, this round is over and another round can begin.
These are the actions:
Ace: put a pawn (yours or your partner’s, only if all you pawns are in place you work together) on your starting space or a pawn 1 place ahead.
King: put a pawn (yours or your partner’s, only if all you pawns are in place you work together) on your (or your partner’s) starting space.
Queen: move a pawn (yours or your partner’s, only if all you pawns are in place you work together) 12 spaces forward.
Jack: swap a pawn (yours or your partner’s ,only if all you pawns are in place you work together) with one of the other (partner possible) players’ pawn.
Seven: move 1 or 2 pawns (you can use everybody's pawns for this) a total of seven spaces forward.
Four: a pawn has to move 4 spaces backwards.
When a pawn is standing on its own colored space, this pawn may not be beaten, nor swapped with a Jack, nor be overtaken.
You only go 1 round. Not able to enter, no other actions possible throw away your cards.
With any other card you have to go forward spaces as shown on the card. During the whole game you can beat other pawns if you land on them. The beaten pawn has to go back to its place at the beginning of the game • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
This partnership game is played in 2 or 3 pairs. (A simple 2-player version also exists as Keezbord Duo.)
The aim of the game is to be the first pair to get all their pawns in their homes, just like Ludo and Pachisi. Instead of dice you play with playingcards.
The first round everyone gets 5 playing cards. The second and third rounds everyone gets 4 cards. At the end of the third round all the cards are shuffled and then the second three rounds begin, until one pair has won the game.
If you don’t have a King or Ace in your hand, the very first round, you must wait till the next round.
When it’s your turn you play a card in the middle and do what you have to do.
To set a pawn on the starting position (the colored point in the color of your pawns) you have to put down a King or Ace.
If you can play a card you have to do so, even if it’s bad for you or your partner.
If you can’t play a card anymore you put down all your remaining cards in the middle. Your turns are over in this round.
If everyone has put down all of their cards, this round is over and another round can begin.
These are the actions:
Ace: put a pawn (yours or your partner’s, only if all you pawns are in place you work together) on your starting space or a pawn 1 place ahead.
King: put a pawn (yours or your partner’s, only if all you pawns are in place you work together) on your (or your partner’s) starting space.
Queen: move a pawn (yours or your partner’s, only if all you pawns are in place you work together) 12 spaces forward.
Jack: swap a pawn (yours or your partner’s ,only if all you pawns are in place you work together) with one of the other (partner possible) players’ pawn.
Seven: move 1 or 2 pawns (you can use everybody's pawns for this) a total of seven spaces forward.
Four: a pawn has to move 4 spaces backwards.
When a pawn is standing on its own colored space, this pawn may not be beaten, nor swapped with a Jack, nor be overtaken.
You only go 1 round. Not able to enter, no other actions possible throw away your cards.
With any other card you have to go forward spaces as shown on the card. During the whole game you can beat other pawns if you land on them. The beaten pawn has to go back to its place at the beginning of the game • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
Roll-istor an danevelloù bog
10 is not a thing in the dutch rulebook
the boardsize is different in dutch
The game already have a plenty of options so I think it is wiser to stop to publish more to keep the game integrity.
You are still many to ask for other variants but I can't take them all in account because there are way too many!
That being said, I'll post a recap on all the possible variants, you will see the possibilities are already great.
Thanks for your understanding :)
Wood
Please tell the admins: Een and Sourisdudesert.
Thanks!
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
