#139884: "Area with Hrolf Kraki's Sow Your Treasure token forces units to move into it even when saturated"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
The power description is -
"When recruited, take Hrolf's token. Place it in an area in his surroundings. An enemy unit beginning its activation in the surroundings of the token must move and stop in this area (if it is not already saturated) or discard an Art of War card to avoid this effect. An opponent can remove this token from the game at any time by discarding 2 Art of War cards."
The power mentions that a token must move and stop in this area IF it is not already saturated. However, in my game, the area with the token and capacity of 4 kept forcing my units to move into it, resulting in 5 units in it, which should never be possible. The rules mention that you can never have more units in an area than its capacity. -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
Around Move #570 and then again around Move #608
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v129
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
The power description is -
"When recruited, take Hrolf's token. Place it in an area in his surroundings. An enemy unit beginning its activation in the surroundings of the token must move and stop in this area (if it is not already saturated) or discard an Art of War card to avoid this effect. An opponent can remove this token from the game at any time by discarding 2 Art of War cards."
The power mentions that a token must move and stop in this area IF it is not already saturated. However, in my game, the area with the token and capacity of 4 kept forcing my units to move into it, resulting in 5 units in it, which should never be possible. The rules mention that you can never have more units in an area than its capacity. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v129
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
The power description is -
"When recruited, take Hrolf's token. Place it in an area in his surroundings. An enemy unit beginning its activation in the surroundings of the token must move and stop in this area (if it is not already saturated) or discard an Art of War card to avoid this effect. An opponent can remove this token from the game at any time by discarding 2 Art of War cards."
The power mentions that a token must move and stop in this area IF it is not already saturated. However, in my game, the area with the token and capacity of 4 kept forcing my units to move into it, resulting in 5 units in it, which should never be possible. The rules mention that you can never have more units in an area than its capacity. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v129
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
The power description is -
"When recruited, take Hrolf's token. Place it in an area in his surroundings. An enemy unit beginning its activation in the surroundings of the token must move and stop in this area (if it is not already saturated) or discard an Art of War card to avoid this effect. An opponent can remove this token from the game at any time by discarding 2 Art of War cards."
The power mentions that a token must move and stop in this area IF it is not already saturated. However, in my game, the area with the token and capacity of 4 kept forcing my units to move into it, resulting in 5 units in it, which should never be possible. The rules mention that you can never have more units in an area than its capacity. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v129
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
The power description is -
"When recruited, take Hrolf's token. Place it in an area in his surroundings. An enemy unit beginning its activation in the surroundings of the token must move and stop in this area (if it is not already saturated) or discard an Art of War card to avoid this effect. An opponent can remove this token from the game at any time by discarding 2 Art of War cards."
The power mentions that a token must move and stop in this area IF it is not already saturated. However, in my game, the area with the token and capacity of 4 kept forcing my units to move into it, resulting in 5 units in it, which should never be possible. The rules mention that you can never have more units in an area than its capacity. -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
Around Move #570 and then again around Move #608
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v129
-
• Peseurt taol ho peus c'hoant c'hoari ?
The power description is -
"When recruited, take Hrolf's token. Place it in an area in his surroundings. An enemy unit beginning its activation in the surroundings of the token must move and stop in this area (if it is not already saturated) or discard an Art of War card to avoid this effect. An opponent can remove this token from the game at any time by discarding 2 Art of War cards."
The power mentions that a token must move and stop in this area IF it is not already saturated. However, in my game, the area with the token and capacity of 4 kept forcing my units to move into it, resulting in 5 units in it, which should never be possible. The rules mention that you can never have more units in an area than its capacity. -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
Around Move #570 and then again around Move #608
-
• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v129
-
• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
The power description is -
"When recruited, take Hrolf's token. Place it in an area in his surroundings. An enemy unit beginning its activation in the surroundings of the token must move and stop in this area (if it is not already saturated) or discard an Art of War card to avoid this effect. An opponent can remove this token from the game at any time by discarding 2 Art of War cards."
The power mentions that a token must move and stop in this area IF it is not already saturated. However, in my game, the area with the token and capacity of 4 kept forcing my units to move into it, resulting in 5 units in it, which should never be possible. The rules mention that you can never have more units in an area than its capacity. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
Around Move #570 and then again around Move #608
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v129
-
• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
The power description is -
"When recruited, take Hrolf's token. Place it in an area in his surroundings. An enemy unit beginning its activation in the surroundings of the token must move and stop in this area (if it is not already saturated) or discard an Art of War card to avoid this effect. An opponent can remove this token from the game at any time by discarding 2 Art of War cards."
The power mentions that a token must move and stop in this area IF it is not already saturated. However, in my game, the area with the token and capacity of 4 kept forcing my units to move into it, resulting in 5 units in it, which should never be possible. The rules mention that you can never have more units in an area than its capacity. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v129
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
The power description is -
"When recruited, take Hrolf's token. Place it in an area in his surroundings. An enemy unit beginning its activation in the surroundings of the token must move and stop in this area (if it is not already saturated) or discard an Art of War card to avoid this effect. An opponent can remove this token from the game at any time by discarding 2 Art of War cards."
The power mentions that a token must move and stop in this area IF it is not already saturated. However, in my game, the area with the token and capacity of 4 kept forcing my units to move into it, resulting in 5 units in it, which should never be possible. The rules mention that you can never have more units in an area than its capacity. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v129
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
The power description is -
"When recruited, take Hrolf's token. Place it in an area in his surroundings. An enemy unit beginning its activation in the surroundings of the token must move and stop in this area (if it is not already saturated) or discard an Art of War card to avoid this effect. An opponent can remove this token from the game at any time by discarding 2 Art of War cards."
The power mentions that a token must move and stop in this area IF it is not already saturated. However, in my game, the area with the token and capacity of 4 kept forcing my units to move into it, resulting in 5 units in it, which should never be possible. The rules mention that you can never have more units in an area than its capacity. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v129
Roll-istor an danevelloù bog
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
