#137725: "Add designer variant for fixed disasters"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
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Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
Add designer variant for fixed timed disasters
"If your group would like to continue using the disasters but doesn't enjoy the "take that" nature of how they're played, try following only the disaster tile swaps step above. Then, at the start of each Generation, roll a d6 and place it on the appropriate disaster tile in the center of the table. After each turn, reduce the die's value by one, and when it reaches zero that disaster immediately occurs in all cities. Much thanks to rahdo for the idea!"
reference: boardgamegeek.com/thread/2204382/designer-variant-for-removing-disasters -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v124
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Add designer variant for fixed timed disasters
"If your group would like to continue using the disasters but doesn't enjoy the "take that" nature of how they're played, try following only the disaster tile swaps step above. Then, at the start of each Generation, roll a d6 and place it on the appropriate disaster tile in the center of the table. After each turn, reduce the die's value by one, and when it reaches zero that disaster immediately occurs in all cities. Much thanks to rahdo for the idea!"
reference: boardgamegeek.com/thread/2204382/designer-variant-for-removing-disasters • Peseurt merdeer eo hoc'h hini ?
Google Chrome v124
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• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Add designer variant for fixed timed disasters
"If your group would like to continue using the disasters but doesn't enjoy the "take that" nature of how they're played, try following only the disaster tile swaps step above. Then, at the start of each Generation, roll a d6 and place it on the appropriate disaster tile in the center of the table. After each turn, reduce the die's value by one, and when it reaches zero that disaster immediately occurs in all cities. Much thanks to rahdo for the idea!"
reference: boardgamegeek.com/thread/2204382/designer-variant-for-removing-disasters • Peseurt merdeer eo hoc'h hini ?
Google Chrome v124
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
Add designer variant for fixed timed disasters
"If your group would like to continue using the disasters but doesn't enjoy the "take that" nature of how they're played, try following only the disaster tile swaps step above. Then, at the start of each Generation, roll a d6 and place it on the appropriate disaster tile in the center of the table. After each turn, reduce the die's value by one, and when it reaches zero that disaster immediately occurs in all cities. Much thanks to rahdo for the idea!"
reference: boardgamegeek.com/thread/2204382/designer-variant-for-removing-disasters • Peseurt merdeer eo hoc'h hini ?
Google Chrome v124
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
Add designer variant for fixed timed disasters
"If your group would like to continue using the disasters but doesn't enjoy the "take that" nature of how they're played, try following only the disaster tile swaps step above. Then, at the start of each Generation, roll a d6 and place it on the appropriate disaster tile in the center of the table. After each turn, reduce the die's value by one, and when it reaches zero that disaster immediately occurs in all cities. Much thanks to rahdo for the idea!"
reference: boardgamegeek.com/thread/2204382/designer-variant-for-removing-disasters -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v124
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• Peseurt taol ho peus c'hoant c'hoari ?
Add designer variant for fixed timed disasters
"If your group would like to continue using the disasters but doesn't enjoy the "take that" nature of how they're played, try following only the disaster tile swaps step above. Then, at the start of each Generation, roll a d6 and place it on the appropriate disaster tile in the center of the table. After each turn, reduce the die's value by one, and when it reaches zero that disaster immediately occurs in all cities. Much thanks to rahdo for the idea!"
reference: boardgamegeek.com/thread/2204382/designer-variant-for-removing-disasters -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v124
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
Add designer variant for fixed timed disasters
"If your group would like to continue using the disasters but doesn't enjoy the "take that" nature of how they're played, try following only the disaster tile swaps step above. Then, at the start of each Generation, roll a d6 and place it on the appropriate disaster tile in the center of the table. After each turn, reduce the die's value by one, and when it reaches zero that disaster immediately occurs in all cities. Much thanks to rahdo for the idea!"
reference: boardgamegeek.com/thread/2204382/designer-variant-for-removing-disasters -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v124
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• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Add designer variant for fixed timed disasters
"If your group would like to continue using the disasters but doesn't enjoy the "take that" nature of how they're played, try following only the disaster tile swaps step above. Then, at the start of each Generation, roll a d6 and place it on the appropriate disaster tile in the center of the table. After each turn, reduce the die's value by one, and when it reaches zero that disaster immediately occurs in all cities. Much thanks to rahdo for the idea!"
reference: boardgamegeek.com/thread/2204382/designer-variant-for-removing-disasters • Peseurt merdeer eo hoc'h hini ?
Google Chrome v124
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Add designer variant for fixed timed disasters
"If your group would like to continue using the disasters but doesn't enjoy the "take that" nature of how they're played, try following only the disaster tile swaps step above. Then, at the start of each Generation, roll a d6 and place it on the appropriate disaster tile in the center of the table. After each turn, reduce the die's value by one, and when it reaches zero that disaster immediately occurs in all cities. Much thanks to rahdo for the idea!"
reference: boardgamegeek.com/thread/2204382/designer-variant-for-removing-disasters • Peseurt merdeer eo hoc'h hini ?
Google Chrome v124
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Add designer variant for fixed timed disasters
"If your group would like to continue using the disasters but doesn't enjoy the "take that" nature of how they're played, try following only the disaster tile swaps step above. Then, at the start of each Generation, roll a d6 and place it on the appropriate disaster tile in the center of the table. After each turn, reduce the die's value by one, and when it reaches zero that disaster immediately occurs in all cities. Much thanks to rahdo for the idea!"
reference: boardgamegeek.com/thread/2204382/designer-variant-for-removing-disasters • Peseurt merdeer eo hoc'h hini ?
Google Chrome v124
Roll-istor an danevelloù bog
Please select the game varaint "Random disasters" when starting the game.
This is exactly the variant I implemented based on this BGG suggestion.
I totally understand your confusion about random disaters. For example that they might occure randomly without early warning any time during a generation.
Fixed disasters could be disasters always at the end of each generation. So this is also not 100% clear.
Both our namings (fixed and random) can be confusiong.
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
