#134364: "See only confirmed moves!"
What is this report about?
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
# | Status | Votes | Game | Type | Title | Last update |
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Deskrivadur dre ar munud
• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v127
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v127
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v127
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v127
• Which part of the rules was not respected by the BGA adaptation
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v127
• Peseurt taol ho peus c'hoant c'hoari ?
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v127
• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v127
• Mar-plij, diskrivit kudenn an diskwel. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v127
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v127
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
I'm really glad to see this classic implemented here. Well done!
Unfortunately, one negative element should be corrected if possible. It's really unpleasant to see in the game log the color and square of a tile unofficially played by an opponent who then decides to undo his action. (I can't remember what it's like in real time, on the game board itself, as I play almost exclusively turn-based games, and I'm never in front of my screen when an opponent makes his move).
The identity of the tiles played should only be visible when the action is confirmed by the player - as implemented, for example, in Castles of Burgundy. (Incidentally, this implementation is of little importance in CoB, as players don't have a private, secret area). As it is, it's a bit like opponents sharing part of their hand every time they hesitate on a move, whereas the very essence of the game demands that the identity of our hand be constantly unknown to our opponents.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v127
Roll-istor an danevelloù bog
Move #71
(It's just one exemple)
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.