#131107: "Redesign UI, make colors and bonuses easier to distinguish"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
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Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
Re-design the user interface of the came, including the styling of the cards, to emphasize clear presentation of game-relevant information and making it easy for people to scan the screen and quickly absorb the information they need for playing.
As you can see from this discussion thread, there is tremendous discontent with the current look of the game on BGA: boardgamearena.com/forum/viewtopic.php?t=37706 - this is because it's a significant regression from the previous design. However, the previous wasn't great either, it was already difficult to see what you need to play the game; this new design just made it even worse.
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• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v127
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
Re-design the user interface of the came, including the styling of the cards, to emphasize clear presentation of game-relevant information and making it easy for people to scan the screen and quickly absorb the information they need for playing.
As you can see from this discussion thread, there is tremendous discontent with the current look of the game on BGA: boardgamearena.com/forum/viewtopic.php?t=37706 - this is because it's a significant regression from the previous design. However, the previous wasn't great either, it was already difficult to see what you need to play the game; this new design just made it even worse.
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• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v127
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• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Re-design the user interface of the came, including the styling of the cards, to emphasize clear presentation of game-relevant information and making it easy for people to scan the screen and quickly absorb the information they need for playing.
As you can see from this discussion thread, there is tremendous discontent with the current look of the game on BGA: boardgamearena.com/forum/viewtopic.php?t=37706 - this is because it's a significant regression from the previous design. However, the previous wasn't great either, it was already difficult to see what you need to play the game; this new design just made it even worse.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v127
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
Re-design the user interface of the came, including the styling of the cards, to emphasize clear presentation of game-relevant information and making it easy for people to scan the screen and quickly absorb the information they need for playing.
As you can see from this discussion thread, there is tremendous discontent with the current look of the game on BGA: boardgamearena.com/forum/viewtopic.php?t=37706 - this is because it's a significant regression from the previous design. However, the previous wasn't great either, it was already difficult to see what you need to play the game; this new design just made it even worse.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v127
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
Re-design the user interface of the came, including the styling of the cards, to emphasize clear presentation of game-relevant information and making it easy for people to scan the screen and quickly absorb the information they need for playing.
As you can see from this discussion thread, there is tremendous discontent with the current look of the game on BGA: boardgamearena.com/forum/viewtopic.php?t=37706 - this is because it's a significant regression from the previous design. However, the previous wasn't great either, it was already difficult to see what you need to play the game; this new design just made it even worse.
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• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v127
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• Peseurt taol ho peus c'hoant c'hoari ?
Re-design the user interface of the came, including the styling of the cards, to emphasize clear presentation of game-relevant information and making it easy for people to scan the screen and quickly absorb the information they need for playing.
As you can see from this discussion thread, there is tremendous discontent with the current look of the game on BGA: boardgamearena.com/forum/viewtopic.php?t=37706 - this is because it's a significant regression from the previous design. However, the previous wasn't great either, it was already difficult to see what you need to play the game; this new design just made it even worse.
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• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v127
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
Re-design the user interface of the came, including the styling of the cards, to emphasize clear presentation of game-relevant information and making it easy for people to scan the screen and quickly absorb the information they need for playing.
As you can see from this discussion thread, there is tremendous discontent with the current look of the game on BGA: boardgamearena.com/forum/viewtopic.php?t=37706 - this is because it's a significant regression from the previous design. However, the previous wasn't great either, it was already difficult to see what you need to play the game; this new design just made it even worse.
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• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v127
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• Mar-plij, diskrivit kudenn an diskwel. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
Re-design the user interface of the came, including the styling of the cards, to emphasize clear presentation of game-relevant information and making it easy for people to scan the screen and quickly absorb the information they need for playing.
As you can see from this discussion thread, there is tremendous discontent with the current look of the game on BGA: boardgamearena.com/forum/viewtopic.php?t=37706 - this is because it's a significant regression from the previous design. However, the previous wasn't great either, it was already difficult to see what you need to play the game; this new design just made it even worse.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v127
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
Re-design the user interface of the came, including the styling of the cards, to emphasize clear presentation of game-relevant information and making it easy for people to scan the screen and quickly absorb the information they need for playing.
As you can see from this discussion thread, there is tremendous discontent with the current look of the game on BGA: boardgamearena.com/forum/viewtopic.php?t=37706 - this is because it's a significant regression from the previous design. However, the previous wasn't great either, it was already difficult to see what you need to play the game; this new design just made it even worse.
-
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v127
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Re-design the user interface of the came, including the styling of the cards, to emphasize clear presentation of game-relevant information and making it easy for people to scan the screen and quickly absorb the information they need for playing.
As you can see from this discussion thread, there is tremendous discontent with the current look of the game on BGA: boardgamearena.com/forum/viewtopic.php?t=37706 - this is because it's a significant regression from the previous design. However, the previous wasn't great either, it was already difficult to see what you need to play the game; this new design just made it even worse.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v127
Roll-istor an danevelloù bog
1. Cost indicators on the noble cards are too small, and with the style of the black/white borders and the numerals, it's hard to visually scan the nobles and see what colors you need to buy them. Looking at one noble card at a time is not good enough, we want to be able to see the whole collection of nobles and at a glance see, for example, that three of them require green and two of them require black and so on. As it looks now, doing this is visually frustrating and takes too much mental energy.
2. Gem markers at top right of development cards can't be visually distinguished except by color, so if their purpose is to help people with color blindness or whose screen colors are off, they're doing no good now.
3. Color squares with point values at top left often don't have enough contrast with the background, so you have to think for a split second to realize which color it is. At least the numbers at top left (point values) are easy to read now - except on white cards.
4. A major problem that was also a major problem in the old design: Your gem tiles in hand, and development bonus values, are presented too similarly, and it's really hard to remember which is which. Do I have 2 free reds plus one red tile, or is it two red tiles and 1 free red from development cards? Even worse are the colors where you only have one: Is that 1 green tile, or 1 green bonus from cards? It's just hard to keep them straight, even if you know you're likely to forget repeatedly and have to keep trying to examine the screen to figure out which is which. The fact that they're presented so differently on the big screen vs. on the player by player boxes on the side, doesn't help.
It would be easier to see if you could use solid, single-color circles.
Please revert to old graphics, while addressing the other concerns.
That design was perfect. The colors and gem icons were easily, quickly, and nicely distinguishable. The new design takes more effort to distinguish the colors and analyze the cards on the tableau.
That is a valid clarification; I think the below would be the best to make quicker incremental improvement:
[Tara_SD] > Please revert to old graphics, while addressing the other concerns.
Reverting would be the quickest [incremental] improvement; while other valid concerns (with even that old style) could be implemented subsequently as software-development time allows. This strategy dos not "favor" old style, but rather reverts to it first (incremental improvement) as that is quicker (if not relatively "immediate") while other concerns are improved that take more dev time.
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
