#130123: "Show a player coloured bluff token on secret cards"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
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Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
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• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v126
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v126
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• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v126
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v126
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
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• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v126
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• Peseurt taol ho peus c'hoant c'hoari ?
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
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• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v126
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
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• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v126
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• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v126
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v126
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Currently when player A plays 2 bluffs on one turn, one in each area, then player B takes one and plays a bluff in the same area, the logs and UI do not make it clear which is which (especially in turn based). Rather than the previously rejected suggestion of being able to look at the card, I'm suggesting that the UI displays a colour coded bluff token as if it were physcially placed on the card, so players can come back to a table and know which cards they placed.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v126
Roll-istor an danevelloù bog
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
