#127844: "A few suggestions from the designer and publisher"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v125
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v125
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v125
-
• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v125
-
• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v125
-
• Peseurt taol ho peus c'hoant c'hoari ?
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v125
-
• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v125
-
• Mar-plij, diskrivit kudenn an diskwel. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v125
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v125
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v125
Roll-istor an danevelloù bog
However, I agree agenda cards can be easily overlooked, so I moved the player's agenda cards.
- Added red lines instead, as the plug icon I received depicts cables as red dots.
- Changed the transfer state text.
- Slightly enlarged the card icons. If enlarged further, the back card row splits.
Thanks for the feedback!
However I think the agenda/player boards could be tweaked slightly. I did like that you could see your player board and agenda marker alongside the other players. In mobile, currently your points area is just an empty box (i.imgur.com/gFpowSX.jpeg) which is very odd. I do like seeing the Agenda card and being able to rotate it, but the ? symbol is also a bit confusing.
Here's my suggestion: player board goes back to the top right next to all players, so you can easily see all player boards together. While you agenda is hidden, your agenda is next to your hand, and top right the agenda is flipped down. This indicates that your agenda is still hidden but you can see what it is (i.imgur.com/sN82WmE.png).
When you reveal your agenda, the card moves from your hand to the top right, gone from your hand and now revealed for everyone (i.imgur.com/TFTxPnF.png).
This seems like the best of all worlds!
Thanks for the amazing work on this.
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
