#121287: "separate second and third person strings"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
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Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
Game is crazily difficult to translate because the second and third person strings are the same.
${actplayer} may ${available_actions}
${you} may ${available_actions}
In many (I dare risk: most) languages, the verbs change form in first, second, third etc persons.
Whenever we translate any "actions", they either work for "you" or "active player" but they don't work for both. -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
This doesn't seem to be a problem for other games, as strings are separated per person.
It would be appreciated if strings could be duplicated, permitting the translation. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
Game is crazily difficult to translate because the second and third person strings are the same.
${actplayer} may ${available_actions}
${you} may ${available_actions}
In many (I dare risk: most) languages, the verbs change form in first, second, third etc persons.
Whenever we translate any "actions", they either work for "you" or "active player" but they don't work for both. -
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
This doesn't seem to be a problem for other games, as strings are separated per person.
It would be appreciated if strings could be duplicated, permitting the translation. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Game is crazily difficult to translate because the second and third person strings are the same.
${actplayer} may ${available_actions}
${you} may ${available_actions}
In many (I dare risk: most) languages, the verbs change form in first, second, third etc persons.
Whenever we translate any "actions", they either work for "you" or "active player" but they don't work for both. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
Game is crazily difficult to translate because the second and third person strings are the same.
${actplayer} may ${available_actions}
${you} may ${available_actions}
In many (I dare risk: most) languages, the verbs change form in first, second, third etc persons.
Whenever we translate any "actions", they either work for "you" or "active player" but they don't work for both. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
Game is crazily difficult to translate because the second and third person strings are the same.
${actplayer} may ${available_actions}
${you} may ${available_actions}
In many (I dare risk: most) languages, the verbs change form in first, second, third etc persons.
Whenever we translate any "actions", they either work for "you" or "active player" but they don't work for both. -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
This doesn't seem to be a problem for other games, as strings are separated per person.
It would be appreciated if strings could be duplicated, permitting the translation. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Peseurt taol ho peus c'hoant c'hoari ?
Game is crazily difficult to translate because the second and third person strings are the same.
${actplayer} may ${available_actions}
${you} may ${available_actions}
In many (I dare risk: most) languages, the verbs change form in first, second, third etc persons.
Whenever we translate any "actions", they either work for "you" or "active player" but they don't work for both. -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
This doesn't seem to be a problem for other games, as strings are separated per person.
It would be appreciated if strings could be duplicated, permitting the translation. -
• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
Game is crazily difficult to translate because the second and third person strings are the same.
${actplayer} may ${available_actions}
${you} may ${available_actions}
In many (I dare risk: most) languages, the verbs change form in first, second, third etc persons.
Whenever we translate any "actions", they either work for "you" or "active player" but they don't work for both. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
This doesn't seem to be a problem for other games, as strings are separated per person.
It would be appreciated if strings could be duplicated, permitting the translation. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Mar-plij, diskrivit kudenn an diskwel. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
Game is crazily difficult to translate because the second and third person strings are the same.
${actplayer} may ${available_actions}
${you} may ${available_actions}
In many (I dare risk: most) languages, the verbs change form in first, second, third etc persons.
Whenever we translate any "actions", they either work for "you" or "active player" but they don't work for both. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
Game is crazily difficult to translate because the second and third person strings are the same.
${actplayer} may ${available_actions}
${you} may ${available_actions}
In many (I dare risk: most) languages, the verbs change form in first, second, third etc persons.
Whenever we translate any "actions", they either work for "you" or "active player" but they don't work for both. -
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
This doesn't seem to be a problem for other games, as strings are separated per person.
It would be appreciated if strings could be duplicated, permitting the translation. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Game is crazily difficult to translate because the second and third person strings are the same.
${actplayer} may ${available_actions}
${you} may ${available_actions}
In many (I dare risk: most) languages, the verbs change form in first, second, third etc persons.
Whenever we translate any "actions", they either work for "you" or "active player" but they don't work for both. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
Roll-istor an danevelloù bog
${you} can change mimicked card for 1[Energy]
${you}Lecserélheted a leutánzott kártyát 1[Energy]-ért
${actplayer} can change mimicked card for 1[Energy]
${actplayer} lecserélheti a leutánzott kártyát 1[Energy]-ért
Verb endings (lecserélheted/lecserélheti) differ in second and third person. There's no singular option that would work in both cases.
KoT is a good example as the translation strings are very well tokenized. It accepts the reality that languages may have different word order or other rules.
Or there's something missing ?
${actplayer} may ${available_actions}
${you} may ${available_actions}
"available actions" would be "play X, do Y" etc. But in second and third person, "available actions" would have to be written differently. It's actually the same in English except that "may" here doesn't change form. "May" doesn't exist in many other languages, it would become part of the verb as a suffix.
In English you would say:
{you} play a card
{active player} plays a card
But in this game, {you} and {active player} both call in the same unchanged string, available actions.
I don't know if I can do two versions of the actions in the action list AND make it clear to translators, but I'll look into it.
Thanks for the precisions !
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
