#120015: "Arena Games should allow turn-based in final days as long as the turn speed is sufficiently rapid"
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Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
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Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Peseurt taol ho peus c'hoant c'hoari ?
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
Roll-istor an danevelloù bog
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
