#116897: "Level 3 challenges are too luck dependent on your trail card draws IMO"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
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Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Chrome on iOS
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. • Peseurt merdeer eo hoc'h hini ?
Chrome on iOS
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• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. • Peseurt merdeer eo hoc'h hini ?
Chrome on iOS
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. • Peseurt merdeer eo hoc'h hini ?
Chrome on iOS
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Chrome on iOS
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• Peseurt taol ho peus c'hoant c'hoari ?
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Chrome on iOS
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Chrome on iOS
-
• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. • Peseurt merdeer eo hoc'h hini ?
Chrome on iOS
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. • Peseurt merdeer eo hoc'h hini ?
Chrome on iOS
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
This comments relate to solo play at the third level of challenges.
I really enjoyed the first two levels of challenges.
However, having reached the third level of challenges, and played multiple times, the game becomes far too luck dependent on what trail cards you draw, and when. Some of the challenges become a repetitive grind, waiting for the near ideal trail cards to come out at the correct time and sequence.
Often you have to play sub-optimally in the third round to meet the in-game (start of turn 9 challenge) in time and this destroys any chance of meeting the end game objective(s), even with ideal draws from that point.
I feel the difficulty of the level three challenges needs to be wound back a little to make it enjoyable at that level. For example, defer checking the in-game objective until actual game end, or reduce the overall loop length target from 50 to, say, 45.
I don’t want it to be easy. But I want to be able to achieve the challenge if I play near perfectly, and not be dependent on a series of “Hail Mary” card draws. • Peseurt merdeer eo hoc'h hini ?
Chrome on iOS
Roll-istor an danevelloù bog
I achieved all of the level 1 and level 2 challenges in a reasonable number of attempts. I thought their difficulty level was generally balanced. They were a lot of fun, and challenging at times.
However the level 3 grind is currently onerous. I would rather play other games.
The rules are properly implemented and there is nothing to improve here regarding the gameplay.
You could post your request to the forum or send it to the publisher/game designer.
Thanks
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
