#112228: "Blood Mage: Sacrifice (4) and Ice Sorceress "
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Deskrivadur dre ar munud
-
• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
Move 158
Game log reads
----
MIB5799 (Blood Mage) selected the Sacrifice action.
MIB5799 (Blood Mage) gained 1 experience.
MIB5799 (Blood Mage) took 6 wound(s).
AmericanCoot (Hunter) healed 3 wound(s).
----
This clearly shows that the single effect (Take ❤️ [Wound] from player) is being processed as 2 separate functions • Peseurt merdeer eo hoc'h hini ?
Google Chrome v120
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. -
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Move 158
Game log reads
----
MIB5799 (Blood Mage) selected the Sacrifice action.
MIB5799 (Blood Mage) gained 1 experience.
MIB5799 (Blood Mage) took 6 wound(s).
AmericanCoot (Hunter) healed 3 wound(s).
----
This clearly shows that the single effect (Take ❤️ [Wound] from player) is being processed as 2 separate functions • Peseurt merdeer eo hoc'h hini ?
Google Chrome v120
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v120
-
• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v120
-
• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
Move 158
Game log reads
----
MIB5799 (Blood Mage) selected the Sacrifice action.
MIB5799 (Blood Mage) gained 1 experience.
MIB5799 (Blood Mage) took 6 wound(s).
AmericanCoot (Hunter) healed 3 wound(s).
----
This clearly shows that the single effect (Take ❤️ [Wound] from player) is being processed as 2 separate functions • Peseurt merdeer eo hoc'h hini ?
Google Chrome v120
-
• Peseurt taol ho peus c'hoant c'hoari ?
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
Move 158
Game log reads
----
MIB5799 (Blood Mage) selected the Sacrifice action.
MIB5799 (Blood Mage) gained 1 experience.
MIB5799 (Blood Mage) took 6 wound(s).
AmericanCoot (Hunter) healed 3 wound(s).
----
This clearly shows that the single effect (Take ❤️ [Wound] from player) is being processed as 2 separate functions -
• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v120
-
• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
Move 158
Game log reads
----
MIB5799 (Blood Mage) selected the Sacrifice action.
MIB5799 (Blood Mage) gained 1 experience.
MIB5799 (Blood Mage) took 6 wound(s).
AmericanCoot (Hunter) healed 3 wound(s).
----
This clearly shows that the single effect (Take ❤️ [Wound] from player) is being processed as 2 separate functions • Peseurt merdeer eo hoc'h hini ?
Google Chrome v120
-
• Mar-plij, diskrivit kudenn an diskwel. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v120
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. -
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Move 158
Game log reads
----
MIB5799 (Blood Mage) selected the Sacrifice action.
MIB5799 (Blood Mage) gained 1 experience.
MIB5799 (Blood Mage) took 6 wound(s).
AmericanCoot (Hunter) healed 3 wound(s).
----
This clearly shows that the single effect (Take ❤️ [Wound] from player) is being processed as 2 separate functions • Peseurt merdeer eo hoc'h hini ?
Google Chrome v120
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v120
Roll-istor an danevelloù bog
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
