#110545: "Show the setup card and give more setup information in the game options"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
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Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
-
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v120
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v120
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v120
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v120
-
• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
-
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v120
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• Peseurt taol ho peus c'hoant c'hoari ?
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
-
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v120
-
• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
-
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v120
-
• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v120
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v120
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
I looked at a bug report and saw that it was non-bug due a lack of knowledge about one of the tiles.
Problem is that with this implementation, it's not obvious which tiles have been placed and it is therefore not obvious which tiles we should lookup in the rules before playing...
The implementation already tells us where quests will appear on the next round but that is not all the relevant information on the setup card.
So it would be nice to be able to see that setup card. Possibly with it only showing the parts that are applicable to the number of players in the game.
Alternatively, or in addition to that, the descriptive in the game options could (and IMO should) list those tiles.
Currently, when selecting hard mode when creating the game, I just see a short:
La mise en place avancée modifie la mise en place normale en ajoutant un nouveau lieu et un nouveau combat.
This could contain much more information:
- list explicitly the added cities and (compared to easy mode or to normal mode but I think I would prefer to easy mode)
-- and put in parenthesis the location number and tile so people can look it up in the rules
- list added combats options (Silver Fleet, Golden Mine) also with the relevant tiles code in ()
...
And maybe even add explicitly that players should lookup those tiles in the rules before playing.
This serves two purposes:
- might reduced the risk of non-bug reports
- will help those who don't own the game to choose between the different scenarios.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v120
Roll-istor an danevelloù bog
I agree that player's should need to open the rulebook just to see what the setup consists of, but I don't want to go so far as to start making lists of items underneath the pulldown.
This information is well-suited for the How to Play section, which is a user-editable wiki. That section is also linked to prominently from BGA's new game start page. Meanwhile, if you have succinct changes for the pull-down descriptions, I'm happy to make those too, but it's going to need to be a summary in a few words rather than a list. Just follow up here with rewording suggestions and I'll reopen.
Note that I don't mean the text in the pull-down menus (those have to stand on 1 line) but the text just below once the options has been selected.
For the French version of the wiki that is.
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
