#105378: "Number player order for all players "
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
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Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
While the player order never changes, it is an important part of timekeeping. Often in final rounds on BGA I can’t remember who is ending the game, and in the midgame I don’t know who is getting the first crack at the age II tiles. While I know from long experience with the game that in a four player game, player four gets the first crack at the age II tiles at the end of round 8, this isn’t useful information if I can’t look at the header and see at a glance who player four is.
If the log went all the way back to the beginning, it wouldn’t be an issue. My recommendation is simply to mark the player order in the header at the top. If all the players in a four player game are numbered 1, 2, 3, and 4 for the whole game, then at a glance I can tell who is ending the game and who gets first (and last) look at the age II tiles. The only other solution is to put that information in the chat every time, something like “X went first, and Y ends the game and gets first chance at the age II tiles.” -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Safari v17.1
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
While the player order never changes, it is an important part of timekeeping. Often in final rounds on BGA I can’t remember who is ending the game, and in the midgame I don’t know who is getting the first crack at the age II tiles. While I know from long experience with the game that in a four player game, player four gets the first crack at the age II tiles at the end of round 8, this isn’t useful information if I can’t look at the header and see at a glance who player four is.
If the log went all the way back to the beginning, it wouldn’t be an issue. My recommendation is simply to mark the player order in the header at the top. If all the players in a four player game are numbered 1, 2, 3, and 4 for the whole game, then at a glance I can tell who is ending the game and who gets first (and last) look at the age II tiles. The only other solution is to put that information in the chat every time, something like “X went first, and Y ends the game and gets first chance at the age II tiles.” • Peseurt merdeer eo hoc'h hini ?
Safari v17.1
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• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
While the player order never changes, it is an important part of timekeeping. Often in final rounds on BGA I can’t remember who is ending the game, and in the midgame I don’t know who is getting the first crack at the age II tiles. While I know from long experience with the game that in a four player game, player four gets the first crack at the age II tiles at the end of round 8, this isn’t useful information if I can’t look at the header and see at a glance who player four is.
If the log went all the way back to the beginning, it wouldn’t be an issue. My recommendation is simply to mark the player order in the header at the top. If all the players in a four player game are numbered 1, 2, 3, and 4 for the whole game, then at a glance I can tell who is ending the game and who gets first (and last) look at the age II tiles. The only other solution is to put that information in the chat every time, something like “X went first, and Y ends the game and gets first chance at the age II tiles.” • Peseurt merdeer eo hoc'h hini ?
Safari v17.1
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
While the player order never changes, it is an important part of timekeeping. Often in final rounds on BGA I can’t remember who is ending the game, and in the midgame I don’t know who is getting the first crack at the age II tiles. While I know from long experience with the game that in a four player game, player four gets the first crack at the age II tiles at the end of round 8, this isn’t useful information if I can’t look at the header and see at a glance who player four is.
If the log went all the way back to the beginning, it wouldn’t be an issue. My recommendation is simply to mark the player order in the header at the top. If all the players in a four player game are numbered 1, 2, 3, and 4 for the whole game, then at a glance I can tell who is ending the game and who gets first (and last) look at the age II tiles. The only other solution is to put that information in the chat every time, something like “X went first, and Y ends the game and gets first chance at the age II tiles.” • Peseurt merdeer eo hoc'h hini ?
Safari v17.1
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
While the player order never changes, it is an important part of timekeeping. Often in final rounds on BGA I can’t remember who is ending the game, and in the midgame I don’t know who is getting the first crack at the age II tiles. While I know from long experience with the game that in a four player game, player four gets the first crack at the age II tiles at the end of round 8, this isn’t useful information if I can’t look at the header and see at a glance who player four is.
If the log went all the way back to the beginning, it wouldn’t be an issue. My recommendation is simply to mark the player order in the header at the top. If all the players in a four player game are numbered 1, 2, 3, and 4 for the whole game, then at a glance I can tell who is ending the game and who gets first (and last) look at the age II tiles. The only other solution is to put that information in the chat every time, something like “X went first, and Y ends the game and gets first chance at the age II tiles.” -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Safari v17.1
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• Peseurt taol ho peus c'hoant c'hoari ?
While the player order never changes, it is an important part of timekeeping. Often in final rounds on BGA I can’t remember who is ending the game, and in the midgame I don’t know who is getting the first crack at the age II tiles. While I know from long experience with the game that in a four player game, player four gets the first crack at the age II tiles at the end of round 8, this isn’t useful information if I can’t look at the header and see at a glance who player four is.
If the log went all the way back to the beginning, it wouldn’t be an issue. My recommendation is simply to mark the player order in the header at the top. If all the players in a four player game are numbered 1, 2, 3, and 4 for the whole game, then at a glance I can tell who is ending the game and who gets first (and last) look at the age II tiles. The only other solution is to put that information in the chat every time, something like “X went first, and Y ends the game and gets first chance at the age II tiles.” -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Safari v17.1
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
While the player order never changes, it is an important part of timekeeping. Often in final rounds on BGA I can’t remember who is ending the game, and in the midgame I don’t know who is getting the first crack at the age II tiles. While I know from long experience with the game that in a four player game, player four gets the first crack at the age II tiles at the end of round 8, this isn’t useful information if I can’t look at the header and see at a glance who player four is.
If the log went all the way back to the beginning, it wouldn’t be an issue. My recommendation is simply to mark the player order in the header at the top. If all the players in a four player game are numbered 1, 2, 3, and 4 for the whole game, then at a glance I can tell who is ending the game and who gets first (and last) look at the age II tiles. The only other solution is to put that information in the chat every time, something like “X went first, and Y ends the game and gets first chance at the age II tiles.” -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Safari v17.1
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• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
While the player order never changes, it is an important part of timekeeping. Often in final rounds on BGA I can’t remember who is ending the game, and in the midgame I don’t know who is getting the first crack at the age II tiles. While I know from long experience with the game that in a four player game, player four gets the first crack at the age II tiles at the end of round 8, this isn’t useful information if I can’t look at the header and see at a glance who player four is.
If the log went all the way back to the beginning, it wouldn’t be an issue. My recommendation is simply to mark the player order in the header at the top. If all the players in a four player game are numbered 1, 2, 3, and 4 for the whole game, then at a glance I can tell who is ending the game and who gets first (and last) look at the age II tiles. The only other solution is to put that information in the chat every time, something like “X went first, and Y ends the game and gets first chance at the age II tiles.” • Peseurt merdeer eo hoc'h hini ?
Safari v17.1
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
While the player order never changes, it is an important part of timekeeping. Often in final rounds on BGA I can’t remember who is ending the game, and in the midgame I don’t know who is getting the first crack at the age II tiles. While I know from long experience with the game that in a four player game, player four gets the first crack at the age II tiles at the end of round 8, this isn’t useful information if I can’t look at the header and see at a glance who player four is.
If the log went all the way back to the beginning, it wouldn’t be an issue. My recommendation is simply to mark the player order in the header at the top. If all the players in a four player game are numbered 1, 2, 3, and 4 for the whole game, then at a glance I can tell who is ending the game and who gets first (and last) look at the age II tiles. The only other solution is to put that information in the chat every time, something like “X went first, and Y ends the game and gets first chance at the age II tiles.” • Peseurt merdeer eo hoc'h hini ?
Safari v17.1
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
While the player order never changes, it is an important part of timekeeping. Often in final rounds on BGA I can’t remember who is ending the game, and in the midgame I don’t know who is getting the first crack at the age II tiles. While I know from long experience with the game that in a four player game, player four gets the first crack at the age II tiles at the end of round 8, this isn’t useful information if I can’t look at the header and see at a glance who player four is.
If the log went all the way back to the beginning, it wouldn’t be an issue. My recommendation is simply to mark the player order in the header at the top. If all the players in a four player game are numbered 1, 2, 3, and 4 for the whole game, then at a glance I can tell who is ending the game and who gets first (and last) look at the age II tiles. The only other solution is to put that information in the chat every time, something like “X went first, and Y ends the game and gets first chance at the age II tiles.” • Peseurt merdeer eo hoc'h hini ?
Safari v17.1
Roll-istor an danevelloù bog
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
