#104614: "Allow temporary seat to persist until movement"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
The temporary seat is a one-time extra passenger load, which means it disappears as soon as any of your passengers are deplaned. However, it also disappears even if you deplane a passenger at your starting position. This can be very frustrating if you accidentally clicked on the wrong passenger and would of course not be an issue in the physical game. It would be great if the temporary seat could persist until "takeoff", which is to say until your first movement.
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• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v119
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
The temporary seat is a one-time extra passenger load, which means it disappears as soon as any of your passengers are deplaned. However, it also disappears even if you deplane a passenger at your starting position. This can be very frustrating if you accidentally clicked on the wrong passenger and would of course not be an issue in the physical game. It would be great if the temporary seat could persist until "takeoff", which is to say until your first movement.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v119
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• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
The temporary seat is a one-time extra passenger load, which means it disappears as soon as any of your passengers are deplaned. However, it also disappears even if you deplane a passenger at your starting position. This can be very frustrating if you accidentally clicked on the wrong passenger and would of course not be an issue in the physical game. It would be great if the temporary seat could persist until "takeoff", which is to say until your first movement.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v119
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
The temporary seat is a one-time extra passenger load, which means it disappears as soon as any of your passengers are deplaned. However, it also disappears even if you deplane a passenger at your starting position. This can be very frustrating if you accidentally clicked on the wrong passenger and would of course not be an issue in the physical game. It would be great if the temporary seat could persist until "takeoff", which is to say until your first movement.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v119
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
The temporary seat is a one-time extra passenger load, which means it disappears as soon as any of your passengers are deplaned. However, it also disappears even if you deplane a passenger at your starting position. This can be very frustrating if you accidentally clicked on the wrong passenger and would of course not be an issue in the physical game. It would be great if the temporary seat could persist until "takeoff", which is to say until your first movement.
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• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v119
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• Peseurt taol ho peus c'hoant c'hoari ?
The temporary seat is a one-time extra passenger load, which means it disappears as soon as any of your passengers are deplaned. However, it also disappears even if you deplane a passenger at your starting position. This can be very frustrating if you accidentally clicked on the wrong passenger and would of course not be an issue in the physical game. It would be great if the temporary seat could persist until "takeoff", which is to say until your first movement.
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• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v119
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
The temporary seat is a one-time extra passenger load, which means it disappears as soon as any of your passengers are deplaned. However, it also disappears even if you deplane a passenger at your starting position. This can be very frustrating if you accidentally clicked on the wrong passenger and would of course not be an issue in the physical game. It would be great if the temporary seat could persist until "takeoff", which is to say until your first movement.
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• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v119
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• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
The temporary seat is a one-time extra passenger load, which means it disappears as soon as any of your passengers are deplaned. However, it also disappears even if you deplane a passenger at your starting position. This can be very frustrating if you accidentally clicked on the wrong passenger and would of course not be an issue in the physical game. It would be great if the temporary seat could persist until "takeoff", which is to say until your first movement.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v119
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
The temporary seat is a one-time extra passenger load, which means it disappears as soon as any of your passengers are deplaned. However, it also disappears even if you deplane a passenger at your starting position. This can be very frustrating if you accidentally clicked on the wrong passenger and would of course not be an issue in the physical game. It would be great if the temporary seat could persist until "takeoff", which is to say until your first movement.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v119
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
The temporary seat is a one-time extra passenger load, which means it disappears as soon as any of your passengers are deplaned. However, it also disappears even if you deplane a passenger at your starting position. This can be very frustrating if you accidentally clicked on the wrong passenger and would of course not be an issue in the physical game. It would be great if the temporary seat could persist until "takeoff", which is to say until your first movement.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v119
Roll-istor an danevelloù bog
We expected the BGA implementation to honor this rule when we swapped passengers between planes at an airport (without moving) in order to return an unintentionally-purchased temporary seat token. We did not expect the log to say: "Beaver614 recovers Temporary Seat".
Table #535044036, Move #283
A better usability fix would be to launch a confirmation dialog whenever a player holding a temporary seat token and having a full airplane attempts to drop off a passenger at an airport that is not that passenger's destination.
And it would be more accurate for the UI to either remove or strikethrough the "Temp seat" chip in the player card area as soon as the token has been spent (which happens at boarding time).
The temp seat chip becomes translucent when it's "pending" -- meaning it has been consumed, but the above-described flexibility for misclicks is active. At this point, you've loaded an extra passenger into the seat, but you could change your mind if you so wish. This flexibility ends -- your decision to use the temp seat becomes permanent -- when you either move or when the round ends, at which point the temp speed chip is removed from the UI.
As a developer, you should not change game mechanics for UX purposes.
Instead, why not communicate these helpful nudges by using confirmation popups?
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
