#103824: "Better log"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Peseurt taol ho peus c'hoant c'hoari ?
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Fist of all, this game definitely needs coordinates like in chess. And these coordinates should be used in logging:
- Camel moved from a1 to b1
- Camel moved from a1 to c5 using a Sandstorm
- Artifact stolen at b2
Something like that.
Currently it's so hard to understand what i going on the field when you play turn-based games. Yes, there is a replay feature, but it often not works correctly (shows items at wrong places, interrupts animation, etc.) and it's not available on mobile.
Second issue: records in the log are not sorted well. You can see that the player made some action and only after one or several actions it shows that the player activated artifact space or used a caravan token.
And the last one: log is no detailed well. For example you can see that your opponent takes an artifact cube, but there is no record in the log that he spent 2 recruits to get it. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
Roll-istor an danevelloù bog
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
